Project Cars has long prided itself on being the top simulation racing game series, so replicating this feel on mobile is something that many fans will be curious to see if they can replicate to the same standard. The mobile gaming audience is very different to PC and console gamers. "But we’re getting great feedback from our closed beta users, and we can’t wait to get it into the hands of a broader audience." "It’s taken some time to find the right balance, he says. SMS has been conducting several closed betas to test Project Cars GO.īarron confirms that the move has actually been in the works for a few years, and simply porting one of the mainlines titles was never the studio's intent, compromising the game just to see it run on phones. "Project Cars GO is our first foray into mobile gaming with the Project Cars franchise, and that means we want to bring the series not only to our fans but also to a new audience who will be experiencing our racing series for the first time." "We’re a multimillion-selling franchise on console and PC, but there is a whole segment of the gaming landscape on mobile that may not be familiar with the Project Cars franchise, and this is a great and exciting way for us to open up to this new and even bigger audience," Slightly Mad Studios marketing and esports manager Joe Barron tells. ![]() Having room to improve, the mobile market now beckons but with the likes of CSR Racing and Asphalt owning the terrain among others, can Project Cars GO really take the championship, and why now? The same can't be said for elsewhere as Project Cars 3 charted at number 17 in the UK, representing a dramatic drop of 86 per cent of its predecessor. Following on from this, the third entry in the series hit stores in August of this year and peaked at fifth in the US physical sales charts. The follow-up, Project Cars 2, similarly sold well… initially, though how it fared overall is largely unverified. Though a main staple of the racing simulation genre, Project Cars only began in 2015 – going on to shift more than two million sales across PC and console in its debut. ![]() This is Project Cars GO, a new casual racing experience that sees the studio partnering with mobile veteran Gamevil and has specifically been designed for the platform. So, in that respect, it's not that surprising that the first mobile title from the firm (since Shift 2: Unleashed released on iOS nearly a decade ago) takes advantage of that known brand. The latest of which arrives from Slightly Mad Studios, the British racing studio that has risen to fame under the Project Cars series. It may seem cliché at this particular time in the industry, with countless upon countless big-name developers transitioning their biggest IP to varying degrees of success, but it's something that still plenty of studios have yet to utilise.
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